Saturday 30 September 2023

The Battle at the Village of Wich

 On hearing reports that the Ogre Mazrug was leading a band of Orcs towards the border village of Wich, the Baron immediately sent a small force to defend the citizens. He would personally lead another force, aiming to arrive just before the enemy. (The inspiration for the game was Peter's recent Scenario which can be found Here).

The defenders would be two units of the Baron's men-at-arms and a unit of locals with bows.


Mazrug (General) arrived to the North of Wich, shortly before the Baron. A unit of Warg Riders that he had sent ahead were to the East of the river, and delayed whilst they constructed a log bridge. The Baron's force would arrive in the North East, using the existing crossing point. 

Mazrug's main force advance

The Baron's force crosses the bridge North of the ravine

The attack begins. (Wich is treated as defended so -1 to attack dice)

Casualties mount on both sides

Orcs are in the village!

The Baron's force reach Exhaustion Point and can no longer advance

Mazrug's force reach EP without securing the village

Mazrug chose to advance all his force towards the objective rather than leaving a rear guard. I decided that the Ogre had no news of the Baron's force that was approaching fast behind him. This is a nice little scenario that definitely needs to be played again.
The Baron has unfinished business with the Ogre Mazrug who has inflicted great loss of life in Wich, though the village held out against the attackers.

8 comments:

  1. Another interesting little battle. 👏👏
    It just goes to show what can be achieved on a small tabletop/battlefield with a relatively small number of figures. Well done.
    The Baron clearly needs to teach Mazrug a sharp, severe lesson ⚔️⚔️
    More please 😉
    Cheers,
    Geoff

    ReplyDelete
    Replies
    1. Thanks Geoff! More coming soon I hope.
      This very small army idea occurred to me during the last recession when I was working away from home and didn't have much spare cash. I used a few figures to represent units that would fit on a 9x9 grid printed on an A4 piece of paper, and OHW scenarios and rules adapted to a grid. I've just carried on the idea as it's quicker to paint small units.

      Delete
    2. I play pretty much 99% solo, but rather than one massive army - or even two big armies - I would much rather have 10+ small armies as that gives much more variety and allows you to explore lots of options (such as all foot “warband” armies, all mounted Scythian armies, and regular/professional armies such as Romans etc). Plus, if you find an army that “really suits” your personal style of play you can always expand it and “recruit” more warriors - buy more toys 🤣😂

      Delete
    3. Agreed Geoff, investing in small forces gives plenty of variety.
      I currently have 6 very small armies in 10mm, representing Orcs, Goblins, Dwarves, Elves, Wild Men and the Barony of Bleakmoore (plus sundry monsters).

      Delete
    4. I always think of the Goblins as being the “small children” bullied by the “big boys” (Orcs) into doing what they are told… 😉

      Delete
    5. Ha! I know what you mean - however my 10mm Goblins are the same size as the Orcs so I think they can stand up for themselves!

      Delete
  2. Great report….✔️ And a good scenario, well deserving another play 😁👍

    ReplyDelete
    Replies
    1. Thanks Martin. Yes it's a good one and I intend to try it again, though with different forces; probably ACW.

      Delete